Back to the video game figures! Now I loved the Insecticons back in the day, and while he wasn’t as prominent as Shrapnel or Bombshell (or Hardshell now-a-days), Kickback’s figure I always thought had the most personality. When I saw he was getting his figure for Fall of Cybertron, I was interested. Now that I have him in hand, well…read on…
I am going to start with the cyber-bug mode this time. Love the head, love the front legs. Heck the wings are pretty cool with attaching the energy blades to the extra arms. This is not the kind of thing you want staring at you over the fence…
Or trying to maul you on your back. He is creepy, and a cool bug…from the top half.
The problem is the rear legs pretty much kill this damn mode though. Lord knows I tried twisting, angling…all kinds of stuff…Now if you are the type who has no issues modifying your toys, this is the best guide you can use. Does make a difference I will say, but I don’t trust myself.
Robot mode on the other hand is a totally different bag of tricks. First he does have a very satisfying transformation, second, while retaining the bug elements, it is a totally different toy. I love this guy, he is imposing, his colors are just brilliant…The details with the gold parts just give this guy dimension! Also his face is very Vehicon/Cylon-esq. If you want to army build, this is a good guy for it.
The build has perfect balance. The big legs that I hated in bug mode are an asset now. Plus the extra arms just make him menacing.
Weapon/accessory wise we get a nice deal. The disk launcher from the game with the two energon “wings”. These can be mounted on two sets of peg holes, one to give just a blaster look, though in all honestly I think it looks kind of like an insect drone. The other gives more of a cross bow look.
While the weapon is pretty good sized, Kickback has zero issues holding it aloft, ready to take on any takers…
Plus of course the wings can be wielded like blades as well! This is a cool touch, and reminds me of the Fans Project version (who I want…grrr…) that is a ninja. Coupled with the claws, he is a close combat machine.
The claw arms are articulated as well, so one they can accent poses like Shin Mazinger’s wings could, but second, he is like the Dr. Octopus of Transformers! I mean THIS guy can just wade into battle and take out ‘bots left and right!
BUT if close combat isn’t your thing, oh Kickback has something awesome. His robot mode is COVERED with ports that fit all the FOC (and some others) weapons. This includes the arms, so he can be a walking weapons platform.
I mean he even has weapon pegs on his legs…how sweet is this?
This sweet actually…overkill anyone? I killed a night just seeing how many weapons I could load on this guy…and it got pretty fun I have to say.
Final verdict? If you just want a robot bug, yeah it’s a pass…but if you want one of the most dynamic robot figures of the line, he is a must get. Can hold MANY poses, hold tons of weapons, and just sharp look.
Kickback may have been just “that other bug guy” in the G1 game, for for Fall of Cybertron, he has definitely…well…come out his shell so to speak and taken center stage.